- [upbeat music] - Behold, the Xbox adaptive controller, coming later this year for $99.99. If you have any limited mobility or hindrance to getting into gaming, you can start with this as a very simple hub, two buttons, D-pad, the real secret here is the set of 19 ports, these are 3 1/2 millimeter ports, which is a standard in adaptive controllers. This has been the realm of high-priced, specially jury-rigged systems that you have to go to a non-profit or hospital to get access to. But here we are now, for $100, starting with a hub. - It's just as easy as plugging in a headphone jack, like plugging in, you know, your earbuds to your phone. Just plug the 3 1/2 millimeter jack in, any button that's out there in the industry now will work. USB joysticks will work as well, so it's really just plug and play. And to remap or reconfigure for a different game, you have the option of just unplugging and replugging them in, or there's a couple profiles built into the actual device, so you can cycle between them as well. We tried to design this to be as flexible as possible, so for example, someone could put this on their lap or on a lap desk. We put some mounting hardware on the back so they could attach it and have a really secure connection. We've often found that people will wire in several buttons that they need and attach them with Velcro, around either a wheelchair, or like I said, a lap desk. And they'll really just create the space that is within their range of mobility. We've often found people attaching buttons up by their cheek using something called a quad-stick, different types of joysticks, depending on what their different limitations are. So we really tried to make it as flexible as possible, and really think of it as like a base station for creating a rig around themselves. - This station here that I'm at is a no-hands sort of station, which means I have one leg, which is pushing down on a Rock Band drum pedal. There's also two buttons here at my knee, that can steer left and right, as I go. So as I, I can play Rocket League with just one leg. [upbeat music] - What I'd say in this product, and what I feel, sitting in the middle of this team, is a team that's really coming to grips with what our role should be in this industry. One of the things I can definitely commit is that we don't enter this for PR reasons. We're not entering in this category to gain some kind of competitive, you know. And we know we're gonna learn. And our commitment to the community in us entering is that we're committed to it. I told this story about somebody I played with online, I finished Gears with, and he just pinged me online, hey, you wanna play Gears together, I'm a huge fan. Okay, so we finished it, and then he happened to live in L.A. and he asked if he could come to E3. Well he shows up and he's in a chair. And his mom's there, his brother's there, and what he said to me was, playing online is the truest representation of himself in the world. Because when people see him, they instantly see the chair he's in, or his mobility. And I'm completely unequipped to understand what that means and what those words mean. But a lot of us in the organization have had those experiences, because I think it's a great story, not for Xbox actually, not for Windows, but for my corny side of what the art form of game play can mean in bringing people together. [upbeat music]